#include <iostream>
#include <SDL.h>
const int WIDTH = 800, HEIGHT = 600;
int main(int argc, char* argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* window = SDL_CreateWindow("Hello SDL World", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_ALLOW_HIGHDPI);
// Check that the window was successfully created
if (NULL == window)
{
// In the case that the window could not be made...
std::cout << "Could not create window: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Event windowEvent;
while (true)
{
if (SDL_PollEvent(&windowEvent))
{
if (SDL_QUIT == windowEvent.type)
{
break;
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}
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